![]() ![]() You can argue that all players will learn to l-cancel, and nothing will change and so it should be automatic. Melee punished you for not paying attention to your positioning and momentum. Brawl didn't reward you for doing anything. ![]() It feels good to l-cancel and reduce landing lag because of something you did, rather than the game doing it for you. ![]() Giving the player a task and rewarding them for accomplishing it are not strange concepts. If you wish to have a certain effect happen, you must actively input the cause. It's essentially the difference between manual and auto l-canceling. To quote cmart (edited to match the issue of l-cancel): Making smash "unique" by removing the execution barriers? The ones in Melee that enabled depth of play which are the key to Melee's decade of dedicated fans and longevity due to depth of play? Thats what Brawl got rid of, and I don't agree that to make smash "unique" is a solution if it means developing it with the same concepts in mind that were in Brawl's development.
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